I've been enjoying SpeedTree a lot lately and wanted to make a quick scene including some of my recent assets.
This is a personal project based in Unreal Engine, where my main goal was to showcase some of my recent foliage assets which I created using SpeedTree. The flower bushes have custom-made flower buds and petals modelled in Maya. The palm trees were made to match existing photographic reference as closely as possible. All the foliage has custom textures, collated in atlas sheets to optimize performance and efficiency within the project.